Where we're going,
we need data.
Doc and Marty field-test the slots with a set bankroll, a named challenge, and more Great Scotts than the situation calls for. Then we cycle down the session with a full statistical breakdown. McFlys, Biffs, and the actual math either way.
Start here
Episode 001
Where it starts. Doc and Marty hit Vegas, set the ground rules, and point the time circuits at the casino floor.
Transmission scheduled
The premise
Every episode is a
time traveling adventure.
The time circuits shorted out and dropped Doc and Marty in Las Vegas, 2026 — no plutonium, no power to the flux capacitor, no way home. So they did the only sensible thing available and walked onto the casino floor. Every session funds the trip back.
Most slot channels point a camera at a machine and hope something happens. We'd rather give you a reason to care before the reels ever move — a named challenge, a set bankroll, and a full breakdown of the numbers when it's over.
Time circuits
Named challenges
The Clocktower Climb. The 88 MPH Challenge. Every session has a premise, a target, and a way to fail — so there's something at stake beyond the next spin. Bankroll is fixed. Any adjustments are strictly the result of fluctuations in the space-time continuum.
Real session stats
Every episode ends with the full breakdown: bankroll, every bet level, total wagered, and the actual session return. Calculated, not estimated.
We publish the Biffs
Losing sessions go up too. A channel that only shows wins isn't a show, it's a highlight reel — and everybody can tell.
The road trip
Casinos, comps, terrible buffet decisions, and whatever happens between them. Vegas and beyond, with the costumes on.
The receipts
Every session,
fully accounted for.
Every episode closes with a full session summary — bankroll, every bet level, total wagered, and the real session return. Doc runs the numbers himself. The man built a time machine out of a DeLorean; a bet breakdown doesn't intimidate him. They stay on screen long enough to actually read — and when we lose, you get the exact same numbers.
First transmissions
Episodes
Eight episodes land Monday, September 7 — then two a week, Mondays and Fridays. Slot sessions, named challenges, and the full statistical breakdown on every one.
Everything lives on the channel. That's where the newest episode always is, and where the Six String Challenge runs from String 1 through the final tally.
Now running
The Six String Challenge
Marty needs a guitar for the dance. It costs six hundred dollars, George covers half, and Marty has to come up with the other three hundred himself. Six strings on a guitar, six slot machines, one shot each.
Doc set the rules before the first spin and enforced them all the way through — including the times it hurt. Every session gets its own episode and its own numbers, and the guitar fund carries forward from one string to the next.
$300
What Marty has to win across six machines. George matches it, and the guitar is his.
Walk at +$50
Three hundred dollars per machine. Walk the second we're up fifty. Hard stop at eighty-eight spins, whatever's on the screen.
Low E to High E
Six sessions, six strings, one running total. Every episode ends with the guitar fund and the full session math.
String 1 airs Friday, September 11. A new string every Monday and Friday after that, ending with the final tally.
The crew
Doc & Marty
Scientist · Reluctant gambler · Keeper of the bankroll
Doc
Did not invent the time machine for financial gain, and has said so on camera. Would leave tonight if the flux capacitor had anything left to run on. Sets the bankroll before the first spin, announces it out loud, and holds the line long after Marty has stopped enjoying it. Runs every number himself.
"We agreed on four hundred, Marty."
Co-host · Instigator · Reason we're still here
Marty
Heard "Las Vegas" and immediately thought "win some money." The one who decided being stranded was an opportunity. Convinced the next spin is the one — Doc has explained, more than once, why a machine is never due. Marty remains unconvinced. Owns exactly one vest.
"Guess we're hitting the casinos after all."
Speak the language
Time Traveler dictionary
You'll pick these up in the first episode. Here's the head start.
- McFly
- A big win. The hit, the jackpot, the moment the room turns around.
- Biff
- A loss. A beating. The session that takes your money and your dignity.
- Flux Fake-out
- The near miss that looked live right up until it wasn't.
- Great Scott!
- Doc's involuntary response to anything the machine does that he did not authorize. Covers a jackpot and a wipeout equally, occasionally in the same spin.
- This Is Heavy
- For a moment that lands with real weight, win or lose. Where Great Scott! is instant, this one arrives a second later, once the number sinks in.
- Plutonium Pay
- A payout so far beyond reasonable it needs its own word. Also, technically, what we came here for.
- Clocktower Climb
- The step-up challenge. Bets escalate. Nerve is optional but recommended.
- Space-Time Continuum
- The official explanation for any time the plan changes mid-session. Bankroll extensions, abandoned challenges, a bet level nobody agreed to. Doc stands by it.
- Time Travelers
- You, if you subscribe. The people riding along.
Send a signal
Join the Time Travelers
Marty asked the Time Travelers for help. This is where you answer. First episodes drop Monday, September 7, 2026 — eight of them, all at once. Get the notice when they land, plus everything that won't fit inside an episode: casino notes, advantage play, challenge ideas, Vegas tips, how the comps actually work, and what happens behind the camera.
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